
CyberFunk /4/4



About the Game
A fast-paced rogue-lite focused on rhythm and precision parrying.
Time your parries to the beat of enemy attacks, chain counters together, and survive procedurally generated levels filled with hostile machines and corrupted cyberslop.
Build your run through random upgrades and powerful augmentations that transform the way you fight. Adapt your build, master enemy patterns, and push deeper with every attempt.


Team 12.05 Dev Team

Feedback Form / Playtest Script:
https://forms.gle/PmRU56ah8TxtGLTz6
Sprint 4 - Tyding up loose ends, squashing bugs, fixing soft locks, final graphic polish, a lot of small changes that probably is not visible. We are keeping the feedback form active as we're still interested in what people think.
This has been a great experience.
Note: In the event you don't hear music, try refreshing, We are using FMOD and have not fully worked out how that hooks into WebGL but the game window in the browser should be 'active'.
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Authors | e2ik, minusnakiri, spookykettle, JamesKirwanUTS, PhysicsWizard, Agency Games |
| Genre | Action, Rhythm |
| Made with | Unity |
| Tags | parry, Pixel Art |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
| Content | No generative AI was used |




