CyberFunk /4/4
Disclaimer: Putting this on top. If you don't hear music refresh and try again. If there's still no music try the Windows build.
Team 12.05
Arie, Eric, James K, James G, Pun, Ben
Repo: https://github.com/JGardner2701/ParryOnly/
Feedback Form:
https://docs.google.com/forms/d/e/1FAIpQLSdfnd5l_F6LYQ433OyFoRLZNjo1C_s8DhqXN2VF...
Sprint 1 - Generally wanting some feedback on the actual parrying and suggestions. E.g. The team has thought about hit and parry audio and visual feedback, we've added some quick ones but genuinely interested in what you all think. Also parry timings, did you find it hard, easy, was the telgraph easy to read etc.
We've added a final room where you can spawn enemies, so test it out and for a challenge try changing the BPM.
Note: In the event you don't hear music, try refreshing, We are using FMOD and have not fully worked out how that hooks into WebGL but the game window in the browswer should be 'active'.
You won't die in this demo and we highly recommend hitting the Change BPM in the last room for some fun!
| Updated | 12 days ago |
| Published | 19 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | e2ik, minusnakiri, spookykettle, JamesKirwanUTS, PhysicsWizard, Agency Games |
| Made with | Unity |
| Content | No generative AI was used |
